When it comes to selecting a game development tool, one of the most critical components to consider is the level editor. A level editor is a software application that allows designers to create, edit, and test levels for a game. With so many level editors available, it can be overwhelming to choose the right one for your game development needs. In this article, we will explore the key features to look for when selecting a level editor, helping you make an informed decision and streamline your game development process.
Key Features of a Level Editor
A good level editor should have a set of core features that enable designers to create engaging and immersive levels. Some of the key features to look for include:
- Tile-based editing: This feature allows designers to create levels using a grid-based system, where each cell can be filled with a specific tile or asset. Tile-based editing is ideal for 2D games, such as platformers and puzzle games.
- Free-form editing: This feature provides designers with the flexibility to create levels without the constraints of a grid-based system. Free-form editing is suitable for 3D games, such as first-person shooters and open-world games.
- Asset management: A level editor should have a robust asset management system that allows designers to import, manage, and use assets, such as 3D models, textures, and audio files, within the level.
- Collision detection: This feature is essential for ensuring that game objects interact with each other correctly. A level editor should have a built-in collision detection system that allows designers to define collision shapes and detect collisions between objects.
- Scripting and logic: A level editor should provide designers with a scripting language or visual scripting tools to create custom logic and behaviors for game objects.
Level Editing Tools and Brushes
Level editing tools and brushes are essential for creating and shaping levels. Some of the key tools and brushes to look for include:
- Brushes: Brushes are used to paint or fill areas of the level with specific assets, such as terrain, water, or lava. A level editor should have a variety of brushes, including square, circular, and custom-shaped brushes.
- Eraser tools: Eraser tools are used to remove assets or terrain from the level. A level editor should have multiple eraser tools, including a standard eraser and a more advanced "smart" eraser that can remove specific assets or terrain types.
- Selection tools: Selection tools are used to select and manipulate specific assets or groups of assets within the level. A level editor should have multiple selection tools, including a standard selection tool, a lasso tool, and a marquee tool.
- Transform tools: Transform tools are used to move, scale, and rotate assets within the level. A level editor should have multiple transform tools, including a move tool, a scale tool, and a rotate tool.
User Interface and User Experience
The user interface and user experience of a level editor are critical factors to consider. A good level editor should have an intuitive and user-friendly interface that allows designers to focus on creating engaging levels. Some of the key features to look for include:
- Customizable interface: A level editor should have a customizable interface that allows designers to personalize their workflow and layout.
- Real-time preview: A level editor should have a real-time preview feature that allows designers to see their level in action as they create it.
- Undo and redo: A level editor should have a robust undo and redo system that allows designers to experiment and try out new ideas without fear of losing their work.
- Tutorials and documentation: A level editor should have comprehensive tutorials and documentation that help designers get started and learn the software.
Collaboration and Version Control
Collaboration and version control are essential features for game development teams. A level editor should have features that allow multiple designers to work together on a level, track changes, and manage different versions of the level. Some of the key features to look for include:
- Multi-user support: A level editor should have multi-user support that allows multiple designers to work on a level simultaneously.
- Version control: A level editor should have a version control system that allows designers to track changes, manage different versions of the level, and collaborate with other team members.
- Cloud-based storage: A level editor should have cloud-based storage that allows designers to access and share their levels from anywhere.
Performance and Optimization
Performance and optimization are critical factors to consider when selecting a level editor. A good level editor should be able to handle large and complex levels without slowing down or crashing. Some of the key features to look for include:
- 64-bit support: A level editor should have 64-bit support that allows it to take advantage of large amounts of memory and handle complex levels.
- Multi-threading: A level editor should have multi-threading support that allows it to take advantage of multiple CPU cores and improve performance.
- Level of detail: A level editor should have a level of detail system that allows designers to optimize their levels for different hardware configurations and improve performance.
- Profiling tools: A level editor should have profiling tools that allow designers to identify performance bottlenecks and optimize their levels for better performance.
Platform Support and Integration
Platform support and integration are essential features to consider when selecting a level editor. A good level editor should be able to export levels to multiple platforms, including PC, console, and mobile devices. Some of the key features to look for include:
- Platform support: A level editor should have support for multiple platforms, including PC, console, and mobile devices.
- Game engine integration: A level editor should have integration with popular game engines, such as Unity and Unreal Engine.
- Export options: A level editor should have multiple export options that allow designers to export their levels in different formats, including FBX, OBJ, and CSV.
- Import options: A level editor should have multiple import options that allow designers to import assets and levels from other software applications, including 3D modeling tools and other level editors.





